I have been researching into how to string shots together to make dynamic scenes (mainly for the football scenes at the start and end of the script). The two main points that I've come across are "having an objective in mind" and the "different camera shots":
Have an Objective in Mind
This type of realistic behavior is what you want to capture in your fiction writing, and the way to do it is by utilizing various camera angles, the difference being that you have a specific intention in doing so. Rather than show a random encounter with boring dialog and nothing all that interesting happening in the scene—which is what real life often is like—you have an objective in playing this scene out, that high point you are leading to, a moment of revelation or plot twist that is going deliver with a punch when you reach it. And so every camera angle is used deliberately to give the most punch when needed.
Television producers follow a basic rule that no shot should last more than thirty seconds, and no scene should last longer than three minutes. This is the 30-3 Rule. This is the basic idea of how shot sequences are made. You take one long scene and break it down into a variety of short shots.
How does this translate to fiction? A scene can take much longer than three minutes to read, and sometimes it may cover a number of moments in time, some even separated by days and weeks. But if you break down your scenes and look at the segments that take place, you will find a natural rhythm that feels just right. Remember, scenes should be mini novels, with a beginning, middle, and end. It doesn’t work to place strict rules on scenes, for they should be as long as they need to be—whatever it takes to effectively reveal the bit of storyline intended while keeping the pacing and tension taut. However, I believe if you lay out your scenes intentionally with a series of camera shots, leaving out excessive narration and backstory, your scenes will “move” like a movie and will feel like concise, succinct movie scenes.
Two Types of Camera Shots
Essentially, there are two types of camera shots—stationary and moving. I’ve never seen them classified this way, so I use these terms I came up with. Or you could think of them as static and dynamic, or still and kinetic. Use whatever terms work for you. But basically we’re talking about filming a moment in which the camera is either moving or not moving. Simple.
You decide which types of camera shots you will use based on your high moment. If the high point of your scene involves showing an expression of someone’s face, an object (like a ring), a small detail not before noticed, then the key camera shot will be a Close-Up (CU), which might also be called a Close Shot, or it might be Angle On. If the high moment will be a sudden massive explosion due to an unnoticed gas leak, the key moment will require a Pull Back (PB) and/or a Long Shot (LS). By knowing the key moment and how your plot builds to it, you can plan the camera angles to best enhance the visual experience and evoke the strongest emotional reaction from your reader.
Of course, your scenes have more to them than just the high moment, and for that reason, you will need to use a number of camera angles for each scene, for the most part. Once you identify your high moment and determine what shot is needed then (since that shot needs the most emphasis), you can work backward and forward, figuring out the rest of the shots. This is just my method. I have no idea if movie directors think this way or plan each scene out in any particular fashion. Maybe some work chronologically, deciding on the first shot and going from there. But I believe if you use this method, it will best serve you and the needs of your plot.
So as we go through these stationary and moving camera shots, think about when you might want to keep the “camera still” and when you want to move it from one place to another. As you will see, there’s a specific purpose to each shot.
Source: http://www.livewritethrive.com/2013/02/13/string-shots-together-to-make-scenes/
Establishing my "high moment" is another factor I have never thought about before when directing in my previous projects. This makes a lot of sense, and I believe this will help me to really emphasise what moods/themes I want my different scenes to contain.
This research has really opened my eyes to the amount of detail that is needed when working on big projects. It is not a matter of thinking of shots and putting them together, there are a number of components I need to think about to really get the best out of my actors and locations.
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