Powered by Blogger.
RSS

Major Project: Directing Research - Shots

As director, I am in charge of producing different shots to entertain the viewers and create an easy-to-follow film for our target audience. I have conducted intensive research to discover what shots are available and realistic to produce:


  • Aerial Shot - An exterior shot filmed from the air, often used to establish a location. I believe this type of shot would be useful for the opening football pitch scenes (with the drone) as it helps to establish where the film is located (sets the scene).




This is an example of an aerial shot where I take inspiration from


  • Arc Shot - A shot in which the subject is circled by the camera. I believe this type of shot would look great for the first pitch scene when the players are standing at the centre circle as we can then see the faces, as well as the back of their shirts of each player.


This is an example of an arc shot


  • Close Up Shot - A shot which only contains the face in frame. This will be used regularly for different scenes so the audience can understand the moods of the characters (through facial expressions). 


This scene contains many close up shots


  • Medium Shot - From the waist up, in between close up and long shot. Again, these shots will be used regularly, especially scenes involving dialogue between a group of people


This scene is directed by John Ford (master of mid shot)


  • Long Shot - A shot that depicts the whole body of the actor/actress. These shots can be used in the football, boxing and wedding scenes so the whole outfits can be seen, as well as part of the scenery.


This scene features a long shot which helps the audience see the character and scenery


  • Deep Focus - a shot that keeps the foreground, middle ground and background in sharp focus. These shots can be used in the wedding scenes as I want the audience to see the whole set so they know exactly where the characters are located.



  • Handheld Shot - a shot in which the camera operator holds the camera during motion to create a jerky and immediate feel. These shots can be used in the football scenes as it will give the film a more dynamic and realistic feel, as well as being used as part of a point of view shot.



  • Over the shoulder shot - a shot where the camera is positioned behind a characters shoulder, usually during a conversation, as it implies connection between the speakers. These will be used during scenes with plenty of dialogue between different characters.



  • Pan - a shot where the camera moves continuously from right to left or left to right. These shots will be used to establish the different locations, as well as when the characters move (walking from dressing room, car driving into space) 



  • POV Shot - A shot that depicts the characters point of view so we see exactly what they see. These shots will be used in the nightclub scenes as well as the football playing shots. Also will be used in many conversation scenes between the group as then the audience can see the reactions to some of the comments said by the spokesman. 



  • Sequence Shot - a shot which covers the whole scene in one take, without any editing. This type of shot will be used for the split screen scenes, as cuts would break the flow of the split screen.



  • Tracking shot - a shot that follows the subject, whether its behind, alongside or in front. These shots will be used when the characters are walking, mainly to the camera, as it help represent progression in the scene.



  • Two Shot - a shot that depicts two people in the frame, usually in a conversation or to represent some sort of connection between them. These shots will be used when the team split, meaning the scenes contain two characters (Nath being jumped and boxing).



  • Zoom - a shot where the cinematographer can change the distance of the shot without moving the camera. These shots will be used when characters are moving, as well as when I want the audiences to see the facial expressions in sad/angry scenes, particularly when Nath gets jumped.




I will be using these different shots to create a visually pleasing film for the audiences to see. As director, I need to use the right shots at the relevant times so the audience have an easy viewing and can understand the different moods and themes of the programme.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Pre Production Major Project: Critical Reflection

Overall I am very happy with how the pre-production elements have gone. I am very proud of finding some great actors after a long auditions process, these additions will help enhance the quality of our programme. 


The locations are perfect in conjunction with the script, adding realism to our programme which is one of the many themes I'll be presenting. This will be aided by the use of camera styles and techniques (after extensive research on both directors and styles).

The shot list and storyboards have turned out great after a lot of work and research. The script is very complex, however I am confident with the shots I am planning, along with my directing style. I need to work more on consistency, but I believe this will happen over time.

Both the teaser and title sequence fit the tone of the programme, which I'm very happy with! I struggled slightly with the teaser, however after advice from Simon I believe we have created an interesting video with suspense as well as comedy. I made sure we stuck with the same styles too so all the clips link together and reinforce our brand.

In conclusion, I feel very prepared for the major project after a successful pre-production process. I am excited about the project ahead, and proud of what we've created so far.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Pre Production Major Project: Storyboards Research

One role of being director is the use of storyboards to portray my ideas in picture form. This helps me to show my team, as well as everyone else exactly what kind of shots I want, and the style I want to use. I am not the best at drawing, therefore I have made the decision to hire someone else to draw my ideas for me, as they will specialise in this field, and therefore help me get my ideas on paper with high quality. I found a girl named "Joey Ku"who studied Graphics at UCA; she has a business card and seems very friendly as well as passionate about drawing:


I am going to go with Joey as she seems reliable and has an impressive portfolio. After speaking with her, she seemed enthusiastic and very keen to help. But before I meet with her, I need to decide on what content I'm using, as well as the panels themselves.

After researching into storyboarding, I have found vital components to creating a successful storyboard for a short programme/film:

First of all I need to break down the script, I have done this already by printing it off and breaking it down into small shots:


Doing this has helped me envision exactly what shots I want to do, meaning I can then create a shot list so the team know what I want. This actually helped me progress as the script was rather overwhelming at first. My research also said this may happen:

"Figure out what you want these shots to entail and then transform those ideas into a series of storyboard panels. Stepping back and seeing your film in individual panels makes the project much less overwhelming."

My research then goes on to explain that I need to evaluate each shot in great detail, with several elements to consider:

  • What is the location setting?
  • How many actors are needed in the shot?
  • Do you need any important props or vehicles in the shot?
  • What type of shot (close-up, wide-shot, establishing shot, and so on) do you need?
  • What is the shot's angle (where the camera is shooting from)? Is it a high angle? A low angle? 
  • Do any actors or vehicles need to move within a frame, and what is the direction of that action?
  • Do you need any camera movement to add motion to this shot? In other words, does the camera follow the actor or vehicles in the shot, and in what direction?
  • Do you need any special lighting? The lighting depends on what type of mood you're trying to convey (for example, you may need candlelight, moonlight, a dark alley, or a bright sunny day).
  • Do you need any special effects? Illustrating special effects is important to deciding whether you have to hire a special-effects person. Special effects can include gunfire, explosions, and computer-generated effects.

All of these points are vital as they highlight the main aspects of each shot. These elements are going to help me create detailed storyboards

The next step in planning the storyboard process is the shot list:

"shot is defined from the time the camera turns on to cover the action to the time it's turned off; in other words, continuous footage with no cuts."

I have created shot lists before so I know what is needed in this department, however I have never made one on this scale, therefore plenty of preparation and planning is needed. My research shows that I need to concentrate on the major shots when creating the storyboard:

"Keep a shot list of all the events or scenes that jump out at you so that you can translate them into separate storyboard panels."

I am going to storyboard the most important shots that require the most planning or involve camera movements. My shot list will contain every shot I'm planning to use, which in turn will help speed and organisation on the day of filming.

The final step of planning a storyboard is actually constructing the panels. 

"A storyboard panel is basically just a box containing the illustration of the shot you envision for your film."

My research has shown me that there are different types of panels depending on the type of film, for example a television panel will have different shapes and dimensions to theatrical screens. 

"Decide which shape and size of panel to use.
A television storyboard panel, like the screen on your television set, resembles a square, only slightly wider. Theatrical feature-film storyboards are rectangular in shape, almost twice as wide as a television screen. Many filmmakers hope for a theatrical release and also like the picture information available with the larger, rectangular storyboard panel, but shooting a happy medium between the two is safer. You're more likely to end up on TV and you don't want a lot of your picture information lost on both sides of the image."

After using this research, I have looked for different storyboard templates which are in contention of being used for my own:


This is the BBC template that I have used before on past projects. They are very simple but have just enough room for appropriate images; however these are very rectangular and are more suitable for theatrical films for the cinema, therefore I want more square shaped panels.





These panels are much more suitable for this project as they are square. I like the fact there are less squares to a page as it means there is more room to draw more detailed pictures in the squares. On the other hand, the description boxes are quite vague, meaning I am limited to the amount of components I can describe for each shot.





These panels are perfect in my opinion as they are square, good size and have different boxes for the descriptions. There are three panels to each page which is great, as that means there is plenty of room for Joey to draw my shots in great detail. The size of the description boxes means I can describe each shot in great detail too, including the dialogue, music and action of the camera. Each panel are clearly labelled too meaning it's easy for everyone to read and understand along with the shot list.



I have booked a day with Joey so we can sit down in the library and work on the storyboards together, this research has helped me to know exactly what I need when creating detailed and successful storyboards.







  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Pre Production Major Project: TV Teasers Research

I am in charge of directing a teaser for our project, therefore I have researched into how to create one, what to think about, as well as look at some examples. After researching on how to create a teaser, I came across this handy information which sum them up nicely:

What are teasers and trailers?

In a nutshell, they’re short videos designed to build interest for your longer work. A teaser is typically vague, establishing tone and imagery but revealing scant (if any) details about characters and plot. A trailer is more descriptive, bringing in the plot and character introductions that teasers leave out, while preserving the curiosity that can only be satisfied by paying for the whole enchilada. Trailers typically adhere to the chronology of the film, while teasers can be more freeform.

What are the goals of teasers and trailers?

A good introduction to your work should do some or all of the following:

• Establish tone and pace (Is it serious? Funny? Inspiring? Romantic docudramedy? Western thriller, in outer space?)
• Establish setting (“It’s 1862, and space pirates are raiding the galaxy.”)
• Set up conflict (“But there’s a new sheriff in space.”)
• Introduce the main characters (“Him? That’s Chet Chetson, alleged pirate and richest man in space.”)
• Create intrigue (“Hand over the amulet, sheriff, or space is going to explode.”)

What are some popular techniques for achieving those goals?

Some common ones include:

• Mood-setting music
• Excerpts from the film, cut at key moments so as not to explain too much
• Shots that aren’t in the film — such as blackouts, typography, or short shots that work for introducing characters in the context of a trailer
• Voiceover
• Montage, and/or lots of cuts
• Cliffhangers and unanswered questions

Source: https://vimeo.com/blog/post/using-teasers-trailers-to-build-your-audience

These points are very helpful as I now know what to think about when thinking of the idea for our teaser. Also means I can look out for these techniques while watching other teasers:


This one particularly caught my eye as it was short, but had many dynamic clips that kept me hooked/interested. The quick cuts helped keep a good pace and I believe this is exactly what I need to do when planning the shots for our teaser.

This one features clips from the actual film, something we are unable to do, so I am going to have to use shots that will be the same style as the ones in the actual film. I am going to create a shot list for the teaser so everyone knows exactly what I want on the day.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Pre Production Major Project: Table Read

After securing the actors, we hosted a table read so everyone could get together, meet each other, and practice lines from the script in the same room. This turned out to be a great success as I managed to see what they were all like in their respected roles. I must say, the cast did very well and I was happy with how it all went. I noticed a number of things while at the table read, one being the fact that Malik (playing Dean) struggled with the bigger passages, therefore Helen, Aimee and I decided to shorten his lines to fit him and his character. We want the actors to feel comfortable in their roles, therefore decisions like these will benefit all of us. I was particularly impressed with Dan (playing Tom) as he seemed to adapt to his character well and read his lines with ease. He put emphasis in the right places and I believe he is a very strong actor in a difficult role. 


Overall the table read went very well and everyone got along, with lots of laughing and togetherness. This is exactly what I want from my cast and crew, as I believe everyone will perform to their best abilities that way (as well as easier to direct).


  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Pre Production Major Project: Shot Lists Research

One task I need to complete as director, is the shot list. This needs to be done in great detail as this then leads onto my storyboarding. I have looked into how to create a detailed shot list, and have come across these 4 vital steps:

Step 1: Do Not Edit

The first thing to know when making a shot list is that you do not want to be editing your movie as you are shooting it. If you are new to this process, in all likelihood you are watching your movie in its end form as you envision your scene. So, you would be seeing a close up on Jill when she speaks, close up of Jack as he says his line, then back to close up on Jill. Do not write this as 3 shots. This is 2 shots: a close up of Jill and a close up of Jack. You are not going to shoot Jill's lines one at a time. If you have trouble wrapping your head around this, you can first write out your pre-edited version of things, then adjust it to a shooting version.

Step 2: Frame Sizes

There are many things that you will want to note in your shot list in order to keep it informative. One of these things is frame size. Frame size is measured by how much of a person is showing in the frame. A wide shot shows the full body of a person from head to toe. A medium wide (abbreviate as MW) is commonly referred to as a cowboy shot and goes from head to knees. A medium shot (write MED) goes down to the waist. A medium close up (MCU) goes from the chest up. A close up (CU) is just the face. An extreme close up (ECU) shows only details such as eyes or a hand. You should also specify whether these shots are singles (only one person), 2-shots, etc. Note that close up does not mean single. Keep these definitions in mind to create the most accurate shot list.

Step 3: Angles

You will also need to specify what kind of angle you have your camera shooting the subject from. Not all of your shots will be straight on or frontal. Some will be profile shots meaning from the side. You may also want to have a shot looking down on the character, which you would note as high-angle. Predictably, low-angle shots come from below. During coverage, you may want to see a piece of the character to which your subject is speaking. This is a dirty shot or an over the shoulder (OTS).

Step 4: Movement

In some cases, you will have a dolly or zoom planned. For this you should describe the frame at the beginning and the shot and then the frame at the end. If there are any key frames in between, then you can describe this as well. Make sure it is clear that this is all one shot.


Shot lists will help you schedule your movie and make sure that you get all the coverage that you want. To keep communication at its best, write your shot list precisely.

Source: http://www.steves-digicams.com/knowledge-center/how-tos/pre-production-how-to-create-a-shot-list.html#b

These steps are very helpful for the content as it's shown me there are many aspects to a successful shot list. I also need to think about the layout of my shot list, as I won't be the only one reading/using it, therefore I need to make it organised and easy to read. 



Here is one layout I found, it is set out like a table which is good for organisation, however the different colours make it seem very complicated in my opinion. The different colours help to separate the different scenes, however not only are they quite strong, but they also make the document harder to read meaning practicality is reduced which is never good for a shoot under strict time and pressure. 



This style of shot list is a lot clearer to read, however I would say this is too brief for a big project with many different characters and locations. I like the simplicity of it, making the shot list very easy to read for everyone, however it needs more content and I believe the lack of a table format may be one of the reasons for this.



This format is near to perfect in my opinion as it clearly indicates the different scenes, as well as having detailed analysis of each shot. This kind of content will help Chris and I establish exactly what I want, and what each scene entails. It is also laid out in a very simple table making it easy to read and very organised. I believe this could be the style I go for when creating my own shot lists.


  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Pre-Production Major Project: Directors

I love watching films, hence why I have a passion for this project and degree. I like a number of directors including Tim Burton, Quentin Tarantino and Martin Scorsese; however there are a couple that really stand out to me due to their distinctive directing styles:


David O. Russell

David O. Russell is a fantastic American director who is known for being very stylised. He's directed recent films like Silver Linings Playbook and American Hustle, two films I very much enjoyed due to his unique visual tendencies. His recent films use a lot of handheld camera movement (mainly with Steadicam rigs) which give his films a nice smooth look but with a lot of energy at the same time. He likes to move towards and away from characters while they are talking, one technique I've always liked but never had the confidence to execute. 

Some people argue that his style is very distracting, however I think his smooth movements help the scenes maintain a rhythm and keep me interested. I am definitely going to look into how to execute moving shots like his, as I believe that would suit the theme of our programme.

Another director I admire is Zack Snyder:


Zack Snyder

Snyder is also an American director, however he produces and screen writes too. He is mainly known for action and science fiction films like Watchmen and Man Of Steel, but it's his unique style that catches my eye. I'm a big fan of his use of slow motion, and he uses a technique called "speed ramping"

Speed Ramping is the process of progressively speeding up or slowing down the frame rate in video footage. Snyder uses this with great effect, especially in the action scenes in Man Of Steel. I want to use slow motion in our football scenes as I believe they help create suspense as well as give a dynamic feel on the film. I will use Snyder's techniques as a starting point, as I believe his camera techniques would suit our football scenes. 

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS